Takeshi Obata
Author
Series
Pub. Date
2004
Summary
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago.
Pub. Date
[2008]
Summary
When Mello realizes that he may be Kira's next target, he bursts into the SPK headquarters to retrieve a picture of himself, and gives Near a piece of information that may prove to be an invaluable advantage: some of the death note rules are fake. With this information in hand, Near's suspicions of the task force, and Light in particular, become certainties. Now that he's in the spotlight once more, Light decides it's time to recruit some new disciples....
Pub. Date
[2008]
Summary
The human whose name is written in this note shall die. The Yotsuba Group enlists an investigator to uncover L's identity, while Misa, who's been hired as their spokesperson, does some investigating of her own. When she discovers the identity of the owner of the death note, it's a race between the killer and the task force-- who will catch up to the other first? Time is of the essence, especially when the new Kira makes the trade for the Shinigami...
Pub. Date
2008
Summary
Light becomes the hunter when he's forced to track down Misa, the second Kira. When she finds him first, Light realizes he has a valuable asset on his hands and askes Misa to dispose of L. But Misa's focused on other matters - in addition to her shinigami eyes, she's got eyes for Light. Any chance at love is dashed, however, when Misa's cover is blown and she's ordered to relinquish the Death note. With Misa and Light detained, the killings come to...